Hiro is a client and server framework built on top of Nakama server to rapidly build high performance, flexible, and composable gameplay systems like Achievements, Energies, Event Leaderboards, and ...
Like a shot to your dome piece, I'm back to hit you with my annual roundup of what happened in the rumble-tumble game of databases. Yes, I used to write this article on the OtterTune blog, but the ...