This project is a Vulkan-based renderer for continuous LOD 3D Gaussian splatting. The renderer supports the following features: --dynamic_res Allows for the resolution to be adjusted for each layer.
C++ & Java implementations of 6 algorithm problems — tromino tiling, knight's tour, Tower of Hanoi (4-peg), knight swap, target shooting, and lattice coverage — using Divide & Conquer, Greedy, BFS, ...