Researchers have developed a way to program human cells to perform calculations and make autonomous decisions, similar to how ...
The Autotelic Interaction Research (AIR) group seeks to understand, model and support self-directed behaviour in AI, in people, and in their interaction. The research basis, interests, and ...
Artificial intelligence is reshaping relationships by providing conversation and companionship, and reshaping how people work ...
The 53rd annual conference presents peer-reviewed breakthroughs in simulation, vectorization, and physics modeling across ...
A team of engineers at Rice University and Kyung Hee University has developed a soft, shape-shifting mechanical surface that ...
Abstract: Deep neural networks have demonstrated significant potential in applications such as human-computer interaction and emotion analysis, particularly in multimodal emotion recognition. However, ...
Animals are increasingly exposed to interactive technologies and involved in technological interactions. Ambient and wearable devices are now frequently used by humans to monitor animals’ states and ...
A new white paper explores how wrist-worn neural sensing may reduce the alignment gap between human intent and AI agent understanding, enabling ...
Guy Wagner, Founder and Chief Scientific Officer of Wearable Devices, will present the session on June 18, 2026, from 1:40 PM to 2:05 p.m. PT in ...
Insurance, finance, and legal professionals—particularly, attorneys/legal counsel representing companies with products in development or in ...
Abstract: Inspired by data comics, this paper introduces a novel format for reporting controlled studies in the domain of human-computer interaction (HCI). While many studies in HCI follow similar ...
Scientists at CU Boulder have discovered something that experienced ballroom dancers have long known: When dancers are in tune with each other, their brains may sync up, helping them move as one.
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