When developing games in Unity, you often need to manage large amounts of master data, such as card data or character information. While you can manage them with ScriptableObjects, it becomes ...
Is EasyCS just another ECS framework? No, EasyCS is not an ECS (Entity-Component-System) framework in the classic, strict sense. It draws inspiration from data-oriented design and ECS principles by ...
MVC (Model-View-Controller) is a design pattern that separates an application into three interconnected components, facilitating modular development and maintainability. While MVC is widely used in ...
In the world of Unity development, ScriptableObjects offer a powerful yet often underutilized tool that can significantly streamline your workflow and improve the efficiency of your game’s ...
The advantages of ScriptableObjects are discussed in this article, however Unity's fundamentals or general coding are not covered. Visit Unity Learn to get helpful introductory tutorials if you're new ...
A group of Concordia Institute of Co-operative Education student interns working through the Next-Generation Cities Institute (NGCI) is designing a video game to help envision and build more livable ...
We use additive scene loading in the game to allow having multiple scenes loaded at the same time. Scene loading and unloading is all done by a SceneLoader script living in a scene called ...
Why, when people were trying to get me to switch from Windows to a Mac, did no one tell me about AppleScript? Sure, a stable OS with Unix shell access and a sophisticated UI are nice. But a scripting ...
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