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Implementing smoothed particle hydrodynamics (SPH) in C# using this tutorial. Currently supports 1000 particles at 30 fps realtime on an Intel I7-12700 CPU using spatial partitioning. See also the ...
I don't know what actually happened lately, but it seems to me that we only have 2 extremes nowadays: Pro-AI and Anti-AI. I understand that the post from is just a humorous way of saying that Vibe ...