Abstract: This paper presents a sharpness-based method for hole-filling that can repair a 3D model such that its shape conforms to that of the original model. The method involves two processes: ...
As of 2014, I am a software consultant for Duke University on the AWARE Gigapixel Camera, living and working in Pittsburgh. Prior to that I worked for GigaPan. In the naughts I worked for Google and ...
Curated list of resources related to the development of game engines (tools that improve and speed up game creation). Specifically toward the development of high-level, fully featured game engines ...
An interactive desktop visualizer for classical 2D (and bonus 3D) computer graphics algorithms. Every algorithm animates step by step, with the exact calculations displayed live alongside the OpenGL ...